Real-time
VFX Artist

Real-Time VFX Artist with professional experience creating visual effects for games in Unity and Unreal Engine. I combine artistic decision-making with technical problem-solving across particle systems, shaders, procedural workflows, and simulations. I enjoy taking effects from concept through final implementation and exploring new techniques to create visually compelling, efficient real-time results.

Experience

March 2024
Present

Room8 Studio

Real-Time VFX Artist

  • Create real-time visual effects from concept through final implementation in Unity and Unreal Engine.
  • Develop particle effects, shaders, textures, and supporting VFX assets.
  • Collaborate with artists, designers, and developers to integrate effects into production.
  • Adapt visual solutions to project-specific artistic and technical requirements.
March 2023
March 2024

Magic Media / Starloop

Real-Time VFX Artist

  • Created real-time visual effects from concept through final implementation in Unity.
  • Developed and integrated VFX assets for game production.
  • Iterated on effects to meet visual and gameplay requirements.
December 2021
March 2023

Realis Network / Getsu

Real-Time VFX Artist / Technical Artist

  • Prototyped and implemented real-time VFX for characters, weapons, environments, and UI.
  • Developed custom shaders across the project.
  • Created cinematics and supported character models and animation.
  • Maintained technical documentation and version-control workflows.
  • Collaborated closely with game designers, developers, and artists throughout production.

Skills & Tools

Core Skills

Real-Time VFX · particle systems · shader · material development · procedural textures · simulations · VFX implementation in Unity and Unreal Engine

Software

  • Unreal Engine
  • Unity
  • Houdini
  • Substance Designer
  • Photoshop
  • Blender
  • EmberGen
  • Premiere Pro
  • OBS

Languages

Ukrainian – Native

English – IELTS 7.0

Education

February 2025
April 2025

Stylized FX for Games

Rebelway

July 2023
May 2024

Real-Time VFX Training

VFX Apprentice

February 2023
April 2023

Houdini Fundamentals for VFX

Rebelway

July 2021
December 2021

Animation & Rigging

3dmaya.com.ua

September 2015
June 2021

Master's Degree

V. N. Karazin Kharkiv National University

Background

Before visual effects, my path was rooted in scientific and computational work. I worked with iterative methods for calculating atomic systems — a process built on observation, approximation, and refinement.

That way of thinking stayed with me. Today, I bring the same curiosity and problem-solving approach into real-time VFX, where technical systems and visual ideas constantly meet.