Real-Time VFX Artist with professional experience creating visual effects for games in Unity and Unreal Engine. I combine artistic decision-making with technical problem-solving across particle systems, shaders, procedural workflows, and simulations. I enjoy taking effects from concept through final implementation and exploring new techniques to create visually compelling, efficient real-time results.
Real-Time VFX · particle systems · shader · material development · procedural textures · simulations · VFX implementation in Unity and Unreal Engine
Ukrainian – Native
English – IELTS 7.0
Rebelway
VFX Apprentice
Rebelway
3dmaya.com.ua
V. N. Karazin Kharkiv National University
Before visual effects, my path was rooted in scientific and computational work. I worked with iterative methods for calculating atomic systems — a process built on observation, approximation, and refinement.
That way of thinking stayed with me. Today, I bring the same curiosity and problem-solving approach into real-time VFX, where technical systems and visual ideas constantly meet.